You arrive in Kodun with news of the Basilisk, but the famed Knights of Kodun are gone and the city appears in ruins. Talk to the citizens of Kodun and find out what has happened. Speaking with several Koduners, you discover that the Knights of Kodun left almost a month ago after hearing word that Mephisto, The Dark Lord of Terror, had found a way to break the Seal of Exile and was searching out magical artifacts throughout the land to enable his return. The Stone Eye of the Basilisk was just one of many he would need to break the Seal itself. The citizens of Kodun beseech you, the hero who was strong enough to fight the Basilisk of Beldrimor, to find out where the knights had gone... and if they are still alive.
The Oracle of Kodun tells you that the last she heard back from the knights, they were headed towards the Sand Dunes of Helmholt to consult with the sages who lived there on what Mephisto might need to break the Seal of Exile. Investigate the area, but beware of the hydras that hunt there. Deep in the moving sands, dune before you erupts in a plume of sand and blood. 9 ferocious heads lift majestically out from under the dunes, each one bearing razor sharp teeth. You battle the hydra for hours, two new heads emerging from the enormous torso for every one struck down. Without severing any heads, your archers blind the beast by striking only the eyes, leaving you an opening to thrust your blade directly into its heart.
Lord Gerrard, the First Knight of Kodun, lays bleeding and buried in the sand. Dig him out while defending the area against hydras. Your soldiers fend of hydras as you speak to Lord Gerrard. The dying knight breaths shallowly as he tells you of how they had been ambushed by a horde of firebreathing hydras. These unnatural beasts of magic nearly killed him, but he managed to take refuge in the sand dunes themselves. They had managed to meet with the sages and had heard that only the Elder Dragons were old enough to know the details of how the Seal of Exile was made, and how it could be broken. The only remaining Elder Dragon lived in isolation on the Isle of Solitude. That would be where the other knights would have headed.
The Isle of Solitude is a dangerous place where no man, dwarf, or elf has set foot for many years. Seek out the Elder Dragon in the isle, but beware the Sirens that have led many sailors to their deaths. Sweet music fills the air, but you and your soldiers remain vigilant. Deafening the sounds with the use of woolen ear plugs, you fight the Sirens of Solitude bravely. Through blood-soaked tears, you battle your way through the deadly chorus towards the Cavern of Hope. Home of the last Elder Dragon in this world.
Stalactites of pure crystal hang from the ceiling, with water so pure you can see a perfect reflection of yourself in its still surface. The Elder Dragon's lair is protected by an ancient sect of Merman Bodyguards. Defeat them to earn your passage to the Elder Dragon herself. Not far from the entrance of the cavern, you find yourself surrounded by a group of Mermen. Their tridents glow with a golden aura you have never seen before. With fierce determination, you and your soldiers charge through a small gap in their formation, achieving a strategic advantage sufficient for you to overcome their strength. You chain them to some entangled stalagmites and leave them heavily bruised, but otherwise injured as you venture further into the cavern.
Periodic blasts of hot air hit your face like a blazing furnace. Your audience with the Elder Dragon will not come easy. Approaching with caution, you hear a rumbling voice from the walls. "Who dares enter the Cavern of Hope?" The Elder Dragon's head rears up from the darkness, her wise eyes burning fierce red from the shadows. With a rapid movement faster than you can blink, her ferocious teeth envelope one of your swordsmen, and just as quickly the great dragon swallows him whole. You raise your sword with a yell and the battle ensues. For nearly a day you engage in combat with this creature from another time, until finally she collapses in exhaustion. "I know why you have come, and I have fought you in hope that you would cease your foolish quest. Where you are about to go you will surely die." The old Dragon rests her head and tells you the whereabouts of the Cavern of Despair, home to an old friend, and an old enemy.
You discovered from the Elder Dragon that King Tidas Kodun, the legendary healer who formed the Kingdom of Kodun nearly a thousand years ago, still lived... in some form, deep within the Cavern of Despair. He had sent his knights to search for the Fountain of Youth, in hopes of living forever. His knights never found the fountain, but King Tidas nevertheless found his goal another way. Venture into the Cavern of Despair and find the King. As you enter the cold bayou at the entrance of the cavern, you immediately sense something evil in the air. The water begins to bubble as corpses rise from their watery graves. You raise your weapon and cut a path through the living dead, as you race deep into the resting place of the ancient King.
As you hack off a rotting limb, you look at the emblem on your opponent's shield. The dead men who stand before you are none other than the once brave Knights of Kodun.
Your torch illuminates him. Once a healer, turned to the dark arts in search of everlasting life. His flesh has long since peeled away, leaving a pulsating layer of blood encrusted muscle tissue and bone. The once mighty Healer King Tidas Kodun now stands before you as the infamous Dark Lich of Kodun.
In a raspy voice, the Lich speaks, "I once protected Kodun from harm, but now my emotions have long since eroded from my soul. I no longer remember the secrets to the Seal of Exile, only the Dwarves of Icevale would hold the texts to such things. I hold Truthseeker, The Crystal Sword of Kodun... my old weapon from when... from when I was King. What I do know is that this blade, and this blade alone, can wound the Lord of Terror, and if you want it, you will have to fight me."
Recover Truthseeker, and travel to the Icevale Ruins to consult the Dwarves on the Seal of Exile.
[Story of Age of Castles, a Facebook game]

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